Highlights of the foley capture process for assigned sound assets according to creative brief from the team at Beyond Skyrim: Harrowfang Mire. I was assigned "Woodplank creak sounds", "Scratch on wood/stone/metal sounds" and "Creaking door sounds".
During these sessions, I produced nearly four hours of raw captures and selected the best 6 minutes of sound to bring into post. 90 seconds of those are featured in this clip.
The raw foley sounds needed re-centering in post due to the un-ideal microphone positions, leaving most sounds on the right of the stereo field. This work and more was completed in software like iZotope RX 9 and BOOM Library's RECENTER.
The best assets were delivered to the Harrowfang Mire team weeks before sound design department deadline.